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Understanding Chess Strategy by Alexander Raetsky |
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Preface Strategy
is the most fundamental part of chess. Strategy means systematic action on
the basis of an understanding of the game, and the implementation of a plan
aimed at weakening and – in the end – destroying the opponent’s
position. Tactics are single moves within the framework of a strategic plan. Clearly
strategy has been with us since the beginning of the game, but a strategy
based on pawn structure (and subsequently the placing of both pieces and
pawns) was not developed until Philidor came along. Strategic theory was
first analysed by Steinitz. Subsequently, Tarrasch, Nimzowitsch, and the
so-called ‘hypermoderns’ (Reti, Tartakower) and other twentieth century
masters made important contributions to chess theory. Today chess strategy
develops as the game evolves, but the classic fundamentals of theory remain
the same. Strategy can be broken down into a number of topics: 1.
Open files 2.
Long diagonals 3.
Weak pawns 4.
Weak squares 5.
White or black square weaknesses 6.
Space 7.
The bishop pair 8.
Passed pawns 9.
Blockade 10.
Bad piece placement 11.
Bad co-ordination These
topics are dealt with in the first eleven chapters. Chapter
12, a little longer, deals with a fundamental strategic idea: the centre. Charter
13 discusses how to assess positions and planning as a synthesis of the
strategic elements discussed in the previous chapters. Chapters
14-16 examine strategic methods: attack, defence, counter-attack and slow
manoeuvring. The
final chapters deal with some important strategic questions: the isolated
pawn, hanging pawns, prophylaxis and exchanges. Famous
games have been used to exemplify the text and the strategic concepts
discussed; occasionally, less well-known contemporary games for current
tournament practice have been used. Although
it is increasingly difficult to draw a line between the opening and
middlegame or the middlegame and endgame, the openings leading to certain
types of middlegame are not discussed in this book. The middlegame is
discussed in terms of concepts that refer chiefly to this phase of the game
and have three pieces (plus the queen) or four pieces (without queens). The
resulting endgames are omitted or given without comment. The
section with tests set problems relating top all the subjects dealt with in
the previous chapters. Readers should try to solve the problems mentally,
without a chessboard. The moves showing the right strategic idea are
sufficient. The solutions include the final moves of each game. Chess Multimedia CD-Rom - Euro 23,50 System requirement: Windows 95, 98, Millenium, XP (on a Pentium PC, 166 Mhz, 32 Mega Ram)
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